Warface, Crytek’s free-to-play online FPS, has been released for Xbox 360, with a 2.9GB download now available on the Xbox 360 store.
The game features five-player Co-Op and sixteen-player Versus modes, with four classes to choose from - Rifleman, Sniper, Medic and Engineer. According to Xbox Wire, there will be “regularly updated content” with “new, daily co-operative campaign missions, and a continuous supply of new maps, weaponry and more.”
Ubisoft has published a 9-minute long video on YouTube that demonstrates the multiplayer features of Watch_Dogs.
Colin Graham, the game’s animation director, explains at the start of the video that “everything is connected” in Watch_Dogs, and says that the online features have been “seamlessly” blended with the singleplayer features so that everything happens in the same world. He uses the video to show “three very distinct ways” that players can connect with each other: online hacking contracts, the ctOS mobile companion app, and competitive decryption combat.
Watch_Dogs is due to be released on the 27th of May for Xbox One and Xbox 360, along with PS3, PS4, and Windows PC.
EA has announced that BioWare’s fantasy RPG Dragon Age: Inquisition will be released on the 7th of October in North America and on the 10th of October in Europe.
Aaryn Flynn, General Manager of BioWare Edmonton and Montreal, said in the press release: “Our goal with Dragon Age: Inquisition is to usher in the next generation of role playing games. Players will experience the rich storylines and characters that they’ve come to expect from BioWare, in an expansive world with large open environments just begging to be explored.”
Microsoft’s Yusuf Mehdi has used a post on Xbox Wire to talk about the latest sales figures from NPD Group, plus has revealed that more than five million Xbox One consoles have been “sold-in to retailers” since last November’s launch.
Mehdi said that NPD’s latest figures show that 311,000 Xbox One consoles were sold in the US in March, “surpassing Xbox 360 sales by more than 60 percent at the same point in time.” March’s numbers for the US are an improvement on those for February (258,000) and January (145,000).
Alien: Isolation developer the Creative Assembly has published a new developer diary on YouTube, titled “Lo-fi Sci-fi”, which explains how it is aiming to stay true to the look and feel of Ridley Scott’s original Alien film from 1979.
Jude Bond, the game’s art lead, said in the video: “In order to stay faithful to the source, we set ourselves a rule – we wouldn’t build anything that couldn’t have been built on the original set in 1979. Everything in our game conforms to this retro-future aesthetic.”
The Amazing Spiderman 2 seems to have vanished from the Xbox One in an uncharacteristic move for a multiformat movie licensed title.
NeoGAF users spotted that the Xbox One version of The Amazing Spider Man 2 had disappeared from The Amazing Spider Man 2 site, leading to an announcement from Activision that the game has been “indefinitely postponed”
Veteran game composer Marty O’Donnell, best known for the music for Bungie’s Halo series, took to Twitter last night to say that Bungie’s board of directors had terminated his employment “without cause” on the 11th of April.
Bungie later posted an article on its official website titled “There are those who said this day would never come…”, in which it said: “For more than a decade, Marty O’Donnell filled our worlds with unforgettable sounds and soundtracks, and left an indelible mark on our fans. Today, as friends, we say goodbye. We know that wherever his journey takes him, he will always have a bright and hopeful future. We wish him luck in all his future endeavors.”
O’Donnell’s last work for Bungie was for Destiny, which is due out in September.
Following on from the recent Private Match patch and the announcement of next month’s Expedition map pack, Respawn’s Steve Fukuda has written a post on the Titanfall website explaining how Respawn plans to continue supporting the game.
Fukuda, Titanfall’s Game Director, said that Respawn is “relatively new to the ethos of post-launch support”, and said that he wants to improve the “update tempo” by increasing not just the frequency of the game’s updates but also the frequency and quality of Respawn’s communications to the community about those updates.
Larry “Major Nelson” Hryb has announced that the Xbox One’s April system update has started to roll out.
This latest update brings with it a variety of improvements and new features, including: Notifications when Friends come online (this can be set to all Friends, Favourites only, or just be turned off), improved Game DVR video quality, 50Hz support for the Blu-ray player (in conjunction with an upcoming update to the Blu-ray app), new firmware for the controller and stereo headset adaptor, and silent reboots after system updates.
For more details, see Xbox Wire or Major Nelson’s blog.
Ubisoft has confirmed to Eurogamer that the Xbox One version of Trials Fusion will run at 60fps, and that it will receive a day one patch to increase its resolution from 800p to 900p. The PS4 version will run at 60fps with a resolution of 1080p.
Trials Fusion is not the first game to render at a lower resolution on the Xbox One compared to the PS4, but hopefully this sort of difference will not last much longer. As reported last month, Microsoft’s Boyd Multerer told OXM that he “fully expects” there to be more 1080p games on Xbox One in future, once developers “really wrap their heads” around it.
Trials Fusion is released on the 16th of April.